Enter the $680K EdSim Challenge by January 17

Graphic with text that reads: EdSim Challenge, Calling for next generation education simulations. $680,000 in cash awards plus additional sponsor prizes. Learn more at edsimchallenge.,comThe EdSim Challenge submission deadline is quickly approaching with less than a month left! All simulation concepts must be submitted by 4:59:59 PM EST on Tuesday, January 17, 2017, on the Luminary Lightbox platform.

The Challenge calls upon the virtual reality, video game developer, and educational technology communities to submit concepts for immersive simulations that will prepare students for the globally competitive workforce of the 21st century. Successful simulations will pair the engagement of commercial games with rigorous educational content that strengthens academic, technical, and employability skills.

Following close of submissions, the judging panel will select up to five finalists to receive $50,000 each and advance to the Virtual Accelerator. During the Virtual Accelerator, each team will work with expert mentors as they refine their concept and build a simulation prototype.

We look forward to your ideas for expanding virtual and augmented reality in education!

Be sure to watch the EdSim Informational Webinar:

and the launch message:

If you have questions about your EdSim Challenge submission, please visit the EdSim Challenge website or email us at hello@edsimchallenge.com.

EdSim Challenge Judges Announced

Graphic with text that reads: EdSim Challenge, Calling for next generation education simulations. $680,000 in cash awards plus additional sponsor prizes. Learn more at edsimchallenge.,comOCTAE is pleased to introduce the expert panel of judges for the EdSim Challenge! They bring a wealth of expertise in education, simulations, industry training, emerging technology, and venture capital to the Challenge, and share a passion for transforming teaching and learning experiences through virtual and augmented reality.

Join us in acknowledging the time, effort, and incredible array of talents the judges are contributing to the energy of the EdSim Challenge.

    Meet the EdSim Challenge judges:

  • Elizabeth Baron, Virtual Reality & Advanced Visualization Technical Specialist, Ford Motor Company
  • Nonny de la Peña, CEO and Founder, Emblematic Group
  • Marlon Evans, CEO, GSVlabs
  • Steve Isaacs, Video Game Design and Development Teacher, William Annin Middle School
  • Reshma Saujani, Founder and CEO, Girls Who Code
  • Kurt Squire, Co-Director, Games+Learning+Society Center, Wisconsin Institute for Discovery
  • Kiki Wolfkill, Halo Transmedia & Entertainment Studio Head, Microsoft’s 343 Industries

You can read about the judges and find more information about the Challenge at EdSimChallenge.com.

As a reminder, the EdSim Challenge is accepting submissions for simulation concepts through January 17, 2017 at 4:59:59 PM EST.

You can also sign up to receive Challenge updates here and see quick overview in the video below.

White House Encourages More Virtual and Augmented Reality in Education

The White House Office of Science and Technology Policy added their voice to the national conversation on leveraging virtual and augmented reality to improve education. The blog mentioned the $680,000 EdSim Challenge that prompts virtual and augmented reality developers to create learning tools to support career and technical education that are “… as compelling as the best video game.”

The blog was published in advance of the EdSim Challenge Informational Webinar scheduled for Wednesday, November 16 at 3:00pm Eastern Time. You can find more information about the EdSim Challenge on the challenge website and register for the webinar here.

EdSim Challenge Launched to Bring Virtual Reality to CTE

OCTAE is excited to launch the EdSim Challenge with a cash prize pool of $680,000 and additional sponsor prizes from IBM, Microsoft, Oculus, and Samsung. The Challenge calls upon the virtual reality, video game developer, and educational technology communities to submit concepts for immersive simulations that will prepare students for the globally competitive workforce of the 21st century.

Successful simulations will pair the engagement of commercial games with rigorous educational content that strengthens academic, technical, and employability skills.


Simulated environments, such as virtual and augmented reality, 3D simulations, and multiplayer video games, are emerging approaches to deliver educational content. Research indicates that simulation-based learning provides students with enriched experiences in information retention, engagement, skills acquisition, and learning outcomes.

Those interested in entering the Challenge should submit their simulation concepts at edsimchallenge.com by January 17, 2017.

Want to learn more? Sign up for our informational webinar on November 16, 2016 from 3:00 PM – 4:00 PM EST to hear an overview of the Challenge and ask questions.

You can also view the complete Federal Register Notice here.

We look forward to seeing what innovators from around the country envision for the future of learning!

FCC Modernizes Lifeline Program For the Digital Age

OCTAE Applauds New Rules That Will Help Make Home Broadband More Affordable for Low-Income Americans

The Federal Communications Commission (FCC) has modernized and reformed its Lifeline program to help low-income consumers afford access to broadband Internet access. Lifeline is a program that has helped make telephone service affordable for low-income Americans since 1985.

OCTAE has long championed increased access to the Internet for teachers, students, and classrooms, spreading the word of opportunities such as ConnectED, ConnectHome, and EveryoneOn. We recognize the importance of Internet access to increase the rigor and relevance of classroom teaching and homework; make learning anytime, anywhere a possibility for all; and provide families with connections to information, civic opportunity, health information, and consumer savings.

According to the Pew Research Center, just over 30 percent of households whose incomes fall below $50,000 and with children ages 6 to 17 do not have a high-speed internet connection at home, and this low-income group makes up about 40% of all families with school-age children in the United States.

To learn more about the Lifeline program for low-income Americans, visit https://www.fcc.gov/general/lifeline-program-low-income-consumers.

 

Your Feedback Wanted on Next Generation CTE Simulations

We want to hear your thoughts, and hope you will participate in this open call!

In 2016, the U.S. Department of Education (ED) will launch the EdSim Challenge, which will call upon the gaming, developer, and edtech communities to design simulated environments that prepare America’s students for a more competitive world through high-quality career and technical education.

On November 5th, OCTAE launched a call for public feedback to help inform the Challenge design. Public feedback will be accepted through December 6, 2015 regarding topics such as simulated learning subject areas, skill sets, and technical considerations.

Following the call for public feedback, ED will finalize the EdSim Challenge design. In Spring 2016, the EdSim Challenge will open for submissions, seeking engaging educational simulations that will help define the next generation of applied learning and pair immersive technologies with rigorous educational content and integrated assessment.

Simulated learning experiences, such as immersive gaming environments, virtual reality, and training simulations, represent an emerging class of instructional content delivery in education. Research indicates that simulation-based learning holds advantages for students in terms of information retention, engagement, skills training, and learning outcomes. We are excited to help move these technologies forward for the benefit of our nation’s students.

You can learn more about the Challenge and submit feedback at EdSimChallenge.com.

Exploring Games for Learning

How can games transform education? That question was at the core of the Games for Learning summit that was held in New York City in conjunction with the 12th Annual Games for Change Festival. The Office of Education Technology led the day-long event that convened educators, game developers, and technology companies to discuss the latest trends, products, and barriers to developing games that effectively deliver education content.

Photo a crowd viewing a series of video displays with demonstrations of games

Game developers try the latest educational games at the Games for Change Festival in New York City.

OCTAE had the opportunity to announce the EdSim Challenge that will be launching soon. The EdSim, or Educational Simulations, Challenge seeks to demonstrate the value of establishing a predictable framework for developers, schools, and businesses to develop and use high-quality immersive 3D simulations to deliver high-quality CTE. The framework will be developed through a crowdsourced comment phase through which the public can recommend technology and educational approaches to integrate into the challenge.

To stay updated on the EdSim Challenge and receive notification when the public comment period opens, register for email notifications on EdPrizes.com.

Also on Twitter at #EdSimChallenge and #EdPrizes.

Discussion on Connected Teaching and Personalized Learning Happening This Week

OVAE just released Connected Teaching and Personalized Learning: Implications of the National Education Technology Plan (NETP) for Adult Education, a report that addresses the five areas of the 2010 National Education Technology Plan produced by the U.S. Department of Education’s Office of Education Technology—Learning, Assessment, Teaching, Infrastructure, and Productivity—within the context of adult education.

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