The EdSim Challenge submission deadline is quickly approaching with less than a month left! All simulation concepts must be submitted by 4:59:59 PM EST on Tuesday, January 17, 2017, on the Luminary Lightbox platform.
The Challenge calls upon the virtual reality, video game developer, and educational technology communities to submit concepts for immersive simulations that will prepare students for the globally competitive workforce of the 21st century. Successful simulations will pair the engagement of commercial games with rigorous educational content that strengthens academic, technical, and employability skills.
Following close of submissions, the judging panel will select up to five finalists to receive $50,000 each and advance to the Virtual Accelerator. During the Virtual Accelerator, each team will work with expert mentors as they refine their concept and build a simulation prototype.
We look forward to your ideas for expanding virtual and augmented reality in education!
OCTAE is pleased to introduce the expert panel of judges for the EdSim Challenge! They bring a wealth of expertise in education, simulations, industry training, emerging technology, and venture capital to the Challenge, and share a passion for transforming teaching and learning experiences through virtual and augmented reality.
Join us in acknowledging the time, effort, and incredible array of talents the judges are contributing to the energy of the EdSim Challenge.
OCTAE is excited to launch the EdSim Challenge with a cash prize pool of $680,000 and additional sponsor prizes from IBM, Microsoft, Oculus, and Samsung. The Challenge calls upon the virtual reality, video game developer, and educational technology communities to submit concepts for immersive simulations that will prepare students for the globally competitive workforce of the 21st century.
Successful simulations will pair the engagement of commercial games with rigorous educational content that strengthens academic, technical, and employability skills.
Simulated environments, such as virtual and augmented reality, 3D simulations, and multiplayer video games, are emerging approaches to deliver educational content. Research indicates that simulation-based learning provides students with enriched experiences in information retention, engagement, skills acquisition, and learning outcomes.
Those interested in entering the Challenge should submit their simulation concepts at edsimchallenge.com by January 17, 2017.
Want to learn more? Sign up for our informational webinar on November 16, 2016 from 3:00 PM – 4:00 PM EST to hear an overview of the Challenge and ask questions.
You can also view the complete Federal Register Notice here.
We look forward to seeing what innovators from around the country envision for the future of learning!
How can games transform education? That question was at the core of the Games for Learning summit that was held in New York City in conjunction with the 12th Annual Games for Change Festival. The Office of Education Technology led the day-long event that convened educators, game developers, and technology companies to discuss the latest trends, products, and barriers to developing games that effectively deliver education content.
Game developers try the latest educational games at the Games for Change Festival in New York City.
OCTAE had the opportunity to announce the EdSim Challenge that will be launching soon. The EdSim, or Educational Simulations, Challenge seeks to demonstrate the value of establishing a predictable framework for developers, schools, and businesses to develop and use high-quality immersive 3D simulations to deliver high-quality CTE. The framework will be developed through a crowdsourced comment phase through which the public can recommend technology and educational approaches to integrate into the challenge.
To stay updated on the EdSim Challenge and receive notification when the public comment period opens, register for email notifications on EdPrizes.com.