OCTAE Applauds New Rules That Will Help Make Home Broadband More Affordable for Low-Income Americans
The Federal Communications Commission (FCC) has modernized and reformed its Lifeline programto help low-income consumers afford access to broadband Internet access. Lifeline is a program that has helped make telephone service affordable for low-income Americans since 1985.
OCTAE has long championed increased access to the Internet for teachers, students, and classrooms, spreading the word of opportunities such as ConnectED, ConnectHome, and EveryoneOn. We recognize the importance of Internet access to increase the rigor and relevance of classroom teaching and homework; make learning anytime, anywhere a possibility for all; and provide families with connections to information, civic opportunity, health information, and consumer savings.
According to the Pew Research Center, just over 30 percent of households whose incomes fall below $50,000 and with children ages 6 to 17 do not have a high-speed internet connection at home, and this low-income group makes up about 40% of all families with school-age children in the United States.
We want to hear your thoughts, and hope you will participate in this open call!
In 2016, the U.S. Department of Education (ED) will launch the EdSim Challenge, which will call upon the gaming, developer, and edtech communities to design simulated environments that prepare America’s students for a more competitive world through high-quality career and technical education.
On November 5th, OCTAE launched a call for public feedback to help inform the Challenge design. Public feedback will be accepted through December 6, 2015 regarding topics such as simulated learning subject areas, skill sets, and technical considerations.
Following the call for public feedback, ED will finalize the EdSim Challenge design. In Spring 2016, the EdSim Challenge will open for submissions, seeking engaging educational simulations that will help define the next generation of applied learning and pair immersive technologies with rigorous educational content and integrated assessment.
Simulated learning experiences, such as immersive gaming environments, virtual reality, and training simulations, represent an emerging class of instructional content delivery in education. Research indicates that simulation-based learning holds advantages for students in terms of information retention, engagement, skills training, and learning outcomes. We are excited to help move these technologies forward for the benefit of our nation’s students.
How can games transform education? That question was at the core of the Games for Learning summit that was held in New York City in conjunction with the 12th Annual Games for Change Festival. The Office of Education Technology led the day-long event that convened educators, game developers, and technology companies to discuss the latest trends, products, and barriers to developing games that effectively deliver education content.
Game developers try the latest educational games at the Games for Change Festival in New York City.
OCTAE had the opportunity to announce the EdSim Challenge that will be launching soon. The EdSim, or Educational Simulations, Challenge seeks to demonstrate the value of establishing a predictable framework for developers, schools, and businesses to develop and use high-quality immersive 3D simulations to deliver high-quality CTE. The framework will be developed through a crowdsourced comment phase through which the public can recommend technology and educational approaches to integrate into the challenge.
To stay updated on the EdSim Challenge and receive notification when the public comment period opens, register for email notifications on EdPrizes.com.